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Longhaul UPDATED by Vegaz

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11.0/Older LR stage Longhaul UPDATED by Vegaz Tue Jun 30, 2020 12:18 pm

Vegaz_Parrelli

Vegaz_Parrelli

Longhaul UPDATED by Vegaz 51937087073_50975dcb2f_o
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[PREVIEW]

Longhaul UPDATED by Vegaz KQUYzNw

Longhaul UPDATED by Vegaz AKggJ1w



Longhaul UPDATED by Vegaz UDyb0t7

Longhaul UPDATED by Vegaz 8E9xApT



Longhaul UPDATED by Vegaz D9fbJyB

Longhaul UPDATED by Vegaz K3q6RWm



[DOWNLOAD]

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[COMMENT]

Dug in the crates a bit and updated on of my favorites from a few years ago. An original stage with animations, superjump, looped bgm and zoom. I added added more height to the sprites to increase the superjump. The 1.0 jump was kinda low and the 1.1 with zoom was non existent. Lol! Well...click and enjoy!


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Longhaul UPDATED by Vegaz 0hGNWik



Do your best to become stronger. Become stronger, so you can do your best

21.0/Older LR stage Re: Longhaul UPDATED by Vegaz Tue Jul 07, 2020 7:02 am

Phant0mD

Phant0mD

Longhaul UPDATED by Vegaz 52683742883_83f0025bf4_o
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Now THIS is my kind of low res stage.
Dat night version - ICU.
What you should do next time rather than just add the front trans layer filter for darkening is apply the same col overlay on each sprite separately at 30% tinted trans and it will make the BG blend more.
Other than that, another 1 for the books GT KERMIT


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Longhaul UPDATED by Vegaz 39617182812_da9b58ffc9_o
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31.0/Older LR stage Re: Longhaul UPDATED by Vegaz Tue Jul 07, 2020 2:50 pm

HekuttaSaint

HekuttaSaint

Longhaul UPDATED by Vegaz 2GPpdMR
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Great stage Vegaz! I really do like the LowRes vibe you portrayed. Excellent Job!

41.0/Older LR stage Re: Longhaul UPDATED by Vegaz Tue Jul 07, 2020 7:21 pm

Vegaz_Parrelli

Vegaz_Parrelli

Longhaul UPDATED by Vegaz 51937087073_50975dcb2f_o
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Newagemugen Member for over 10 Years
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HekuttaSaint wrote:Great stage Vegaz! I really do like the LowRes vibe you portrayed. Excellent Job!

Thanks bruh

Phant0mD wrote:Now THIS is my kind of low res stage.
Dat night version - ICU.
What you should do next time rather than just add the front trans layer filter for darkening is apply the same col overlay on each sprite separately at 30% tinted trans and it will make the BG blend more.
Other than that, another 1 for the books GT KERMIT

Thanks for the great feedback. That might be worth the effort.


________________________________________________________________________________________________________________________________________________________________________
Longhaul UPDATED by Vegaz 0hGNWik



Do your best to become stronger. Become stronger, so you can do your best

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