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[COMPLETED COMMISSION]閧:神罰 BATTLECRY: RETRIBUTION SP Project PART 7 - 4xCRYOGENESIS Special 4x DLC Character HD FX & Custom combat system Skin Mods Part.1 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s)

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Balelynx
HmmmLawnmower
✴Ex-Sirius✴
lunalucard55
CancerManXIII
Oxocube
xXEnchanter.ZuXx
GRAYFOX
Phant0mD
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Phant0mD

Phant0mD

[COMPLETED COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 7 - 4xCRYOGENESIS Special 4x DLC Character HD FX & Custom combat system Skin Mods Part.1 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
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This is the 7th part of the official WIP Progress tracker thread for:

The BATTLECRY:Retribution Screenpack project.
(Commissioned by Grayfox/BigBoss/Solidus Snake, Crowd Funded by Lunalcard55, CancermanXIII, Oxocube)


Project will be accessible exclusively by our VIP/Donator/Sponsor community Members on completion

Previous Progress tracking threads for all completed work to date can be found via the links below:
PREVIOUS COMPLETED WORK (AS OF 10.05.21):

All future information related to the project will be posted here.


Overview of BATTLECRY:RETRIBUTION
Spoiler:

BATTLECRY: RETRIBUTION LORE & STORYLINE
Spoiler:

Technical Info and Specifications
Spoiler:


PROGRESS TRACKER & COMPLETION STATUS

PHASE 00 - Concept & design discussion - complete (2 Hours)
PHASE 001 - Game Logo design - complete (6 Hours)
PHASE 002 - Mugen Engine patching & 1080p localcoord template setup - complete (1 Hour)
PHASE 003 - Training Stage parallax template design - complete (3 Hours)
PHASE 004 - Training Stage aesthetics design - complete (5 Hours)
PHASE 005 - Training Stage Template Variation sequence - complete(4 Hours)
PHASE 006 - Stage Animation (Object Glitches and coding/import) - complete (2 hours)
PHASE 007 - Stage Animation Template (Info Graphics Universal constants & coding/import) - Complete (2 Hours)
PHASE 008 - Stage Animation - Create & Code 8 unique custom HD animation digital info emitter sequences - complete (10 Hours)
PHASE009 - New ADD004 engine system base setup for August update - Complete (1 hour)
PHASE010 - Fight.def: Simul/Tag Mode Lifebar template concept/creation - complete (3 hours)
PHASE011 - Fight.def: Simul/Tag Mode Lifebar import and coding -  complete (1 hour)
PHASE012 - Fight.def: Powerbar and font template concept/creation - complete (2 hours)
PHASE013 - Fight.def: custom score system implementation - complete (2 hours)
PHASE014 - Fight.def: Powerbar Template import & coding - complete (2 hours)
PHASE015 - Fight.def: Powerbar meter soundfx creation/import (1 hours)
PHASE016 - Fight.def:simul/tag mode Custom Portrait design -complete (1 hour)
PHASE017 - Fight.def: Tag Mode Name Font design (1 hours)
PHASE018 - Fight.def: Tag Mode Name Font import/coding (2 hours)
PHASE019 - Fight.def: powerbar level Font import/coding -complete (1 hour)
PHASE020 - Fight.def: Round Wins Icon System design - complete (2 hours)
PHASE021 - Fight.def: Round Wins Icon System import/coding - Complete (1.5 hours)
PHASE022 - Fight.def: Round Timer font design - Complete (1 hour)
PHASE023 - Fight.def: Round Timer BG Animation -  Complete (3 hours)
PHASE024 - Fight.def: Round Timer font import/coding - Complete (1 hour)
PHASE025 - Fighttx.air/common/cns: Pre-Intro Fight sequence animation template design - Complete (3 hours)
PHASE026 - Fighttx.air/common/cns: Pre-Intro Fight sequence animation portrait system template - Complete (2 hours)
PHASE027 - Fighttx.air/common/cns: Pre-Intro Fight sequence animation sprite import/coding (1.5 hours)
PHASE028 - Fighttx.air/common/cns: Pre-Intro Fight sequence Portrait template Tutorial video/documentation (1.5 hours)
PHASE029 - Fighttx.air Custom Light/Med/Hard/Block hitsparkfx System (2 hours)
PHASE030 - Fightfx.air Custom custom ADD004 Tag Mode K.O Animation+ Knockdown Soundfx/animation System - complete (2.5 hours)
PHASE031 - Fightfx.air/Common.cns: ADD004 Custom stock animation/Dizzy System coding & sfx - Complete (2.5 Hours)
PHASE032 - Fightfx.air/Common.cns: ADD004 Custom stock animation Guard crush system coding & sfx - Complete (2.5 Hours)
PHASE033- Fightfx.air/Common.cns: ADD004 combo Announcer System base code import - Complete (1 Hour)
PHASE034- Fightfx.air/Common.cns: ADD004 combo Announcer System base sprite template import - Complete (1 Hour)
PHASE035- Fightfx.air/Common.cns: ADD004 combat system/custom sound Announcer System concept/sound/sprite design - Complete (2.5 Hours)
PHASE036- Fightfx.air/Common.cns: ADD004 combat system/custom sound Announcer System coding/position/import - Complete (2 Hours)
PHASE037- Fightfx.air/Common.cns: ADD004 combat system/custom sound Announcer System pointer marker/Tag design - Complete (1 Hour)
PHASE038- Fightfx.air/Common.cns: ADD004 combat system/custom sound Announcer System pointer marker/Tag coding/testing - Complete (1 Hour)
PHASE039- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen Border Frame system design/concept - Complete (2.5 hours)
PHASE040- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen Border Frame system coding & Testing - Complete (1 hours)
PHASE041- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen statistics/attributes meter design/concept - Complete (2 hours)
PHASE042- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen statistics/attributes ATK/DEF/VIT testing/debug/coding - Complete (3.5 hours)
PHASE043- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen S/SS/SSS/SSS+ RANK Score Cards design/concept - Complete (4 hours)
PHASE044- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen A/AA/AAA RANK Score Cards design/concept - Complete (3 hours)
PHASE045- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen B/BB/BBB RANK Score Cards design/concept - Complete (3 hours)
PHASE046- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen C/CC/CCC RANK Score Cards design/concept - Complete (3 hours)
PHASE047- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen D RANK Score Card design/concept - Complete (1 hour)
PHASE048- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen E RANK Score Card design/concept - Complete (1 hour)
PHASE049- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen - Total Score Digits Update system - Complete (1 hour)
PHASE050- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen - special message "first attack/perfect" award trophy bonus system - Complete (1 hour)
PHASE051- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen - "RESULTS/CONGRATULATIONS" final text addon message - Complete (1 hour)
PHASE052- Fightfx.air/Common.cns: ADD004 Round End custom Ranking/score calculation screen - complete system final coding and texting/gfx importing - Complete (1.5 hours)
PHASE053- Fight.def - Single Mode Lifebar - Base graphics design and concept (1.5 hours)
PHASE054- Fight.def - Single Mode Lifebar - custom Portrait PSD template system concept & design (1 hour)
PHASE055- Fight.def - Single Mode Lifebar - Sprite import & coding/testing (1.5 hours)
PHASE056- Fight.def - Single Mode Lifebar -system.def portrait scale & coding implementation (1.5 hours)
PHASE057- Fight.def - Turns Mode Lifebar - Base graphics design and concept (1 hour)
PHASE058- Fight.def - Turns Mode Lifebar - custom Portrait PSD template system concept & design (1.5 hours)
PHASE059- Fight.def - Turns Mode Lifebar - Sprite import & coding/testing (1 hour)
PHASE060- Fight.def - Turns Mode Lifebar - system.def portrait scale & coding implementation (1 hours)
PHASE061- Fight.def - Turns Mode Lifebar - K.O Animation effect animation portrait system design and import (2 Hours)
PHASE062- Fight.def - Turns Mode Lifebar - Multiple Lifebar mode variables testing and debug (2 Hours)
PHASE063 - 4x CRYOGENESIS Character Skin Mods -  Palette selector mod & planning/import/export/animation (2 Hours)
PHASE064 - 4x CRYOGENESIS Character Skin Mods -  Character001-Hiryu mod-Mugen 1.1 HD .def Coding conversion (1 Hours)
PHASE065 - 4x CRYOGENESIS Character Skin Mods -  Character001-Hiryu mod-ADD004 Patch/tag compatibility system checking (1 Hours)
PHASE066 - 4x CRYOGENESIS Character Skin Mods -  Character001-Hiryu mod-12xPalette creation system Adjustment  (4 Hours)
PHASE067 - 4x CRYOGENESIS Character Skin Mods -  Character001-Hiryu mod-1.1 .cns Widescreen combat coding updates/bug removal (0.5 Hours)
PHASE068 - Character001-Hiryu mod-1.1 Palette Transparency Mods (2 hours)
PHASE069 - Character001- Custom hitspark mods-Hiryu Cyber Light Hitspark planning & animation layers (1 hour)
PHASE070 - Character001- Custom hitspark mods-Hiryu Cyber Light Hitspark import & coding (1 hour)
PHASE071 - Character001- Custom hitspark mods-extra dust effect mod Hitspark planning & animation layers(1 hour)
PHASE072 - Character001- Custom hitspark mods-extra dust effect mod Hitspark import & coding(1 hour)
PHASE073 - Character001- Custom hitspark mods-Hiryu Cyber Slash Hitspark planning & animation layers(1.5 hour)
PHASE074 - Character001- Custom hitspark mods-Hiryu Cyber Slash Hitspark import & coding (1.5 hour)
PHASE075 - CRYOGENESIS Character Skin Mods - Character001-Hiryu mod-Custom HD Hitspark/Guard spark Helpers system (1.5 hour)

PHASE076 - Custom character Minion system animation/coding & import template (1.5 hours)
PHASE077 - Custom character Minion system scaling/refining/tweaking (2 hours)
PHASE078 - Sample CHar Hiryu Mods - Special Slashing Hitsparks (1.5 hours)
PHASE079 - Sample CHar Hiryu Mods - Super Move Hitsparks (2 hours)
PHASE080 - Super HDSM move BG template - LEVEL 1 2 3 (1.5 hours)
PHASE081 - super combo finish move text. (1 hours)
PHASE082 - Custom Powerup charge Animation & coding FX (5.5 hours)


IN PROGRESS AS OF 19.09.22:
PHASEXXX - Battlecry special character Aura


PENDING PHASES TBA
PHASEXXX - 2ND BASE SPECIAL CHARACTER MODS
PHASEXXX - 3RD BASE SPECIAL CHARACTER MODS
PHASEXXX - 4TH BASE SPECIAL CHARACTER MODS
PHASEXXX - VICTORY WINQUOTE SCREEN Concept & Design Template
PHASEXXX - VICTORY WINQUOTE SCREEN Font system
PHASEXXX - VICTORY WINQUOTE SCREEN intro sequence
PHASEXXX - VICTORY WINQUOTE SCREEN portrait template




CURRENT BUILD: BCRv0.54a
PROJECT COMPLETION STATUS: 54% COMPLETE
Total Time/value investment as of 19.09.22: 160 Hours (@18.00/hr = Current project value @ 2880.00)
Current VIP Donators & Sponsors:GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s



Last edited by Phant0mD on Thu Jul 07, 2022 5:33 am; edited 7 times in total


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Phant0mD

Phant0mD

[COMPLETED COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 7 - 4xCRYOGENESIS Special 4x DLC Character HD FX & Custom combat system Skin Mods Part.1 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
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Newagemugen Member for over 10 Years

Alrighty lads.
Now that we are officially past the 50% point, it is time to really start turning things up a notch.
The goal of Part 7 Of this project, is to Focus on Getting everything needed from the Very Beginning of A Fight, to the very end Of the fight, so that once all of the combat system related elements of the project have been completed, we will Finally be able to move onto the more Graphics Intensive Eye candy parts of the project such as the Select screen and menu screens.

But of course to get to those final stages, we have to get all thew most complicated stuff out of the way first, which is what we have almost completely done apart from a few other minor bits and pieces.

So the Phases for PART 7 will aim to do the following:

- Create 4 x HD Widescreen Optimized 1.1 Custom Character Mods with portrait system
(Requested & suggested by CancerManXIII)
(Themed and designed Specifically for Battlecry: Retribution)

- Create Original Round/KO Animations
(The Part GRAYFOX talks about randomly every few posts lmao)

- Create Animated the end of Match Victory Screen system and Winquotes system Screen

- Create the Winscreen CHaracter HD Portrait System Template (Oh yes its coming)

- Showcase all these completed Elements Via our main channel when we release Oxocube's Custom
advanced Training Stage version 001 in an epic Video Showcase
(At which point all of you Gold Saints and Mr Fox will be sent access to all the above early XD)

So as you can see, we have alot of work to do.
And most importantly, we have a plan on how we intend to get it done.
So with all of that said, its time to get back into those mountains, and get to work!


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GRAYFOX

GRAYFOX

[COMPLETED COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 7 - 4xCRYOGENESIS Special 4x DLC Character HD FX & Custom combat system Skin Mods Part.1 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) OjtZ7W5
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Dude you are killing it, everything building very good. The next phase is approaching and, I cannot wait to get my hands on the bars and start. Cranking out ports and such. Roll the film man.lol


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xXEnchanter.ZuXx

xXEnchanter.ZuXx

[COMPLETED COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 7 - 4xCRYOGENESIS Special 4x DLC Character HD FX & Custom combat system Skin Mods Part.1 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52117799409_ab650ff4e9_o
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This is Madness AND sparta at the same time amigos!
Can you give us any juicy exclusives about these characters and who they will be and what style study ?


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Oxocube

Oxocube

[COMPLETED COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 7 - 4xCRYOGENESIS Special 4x DLC Character HD FX & Custom combat system Skin Mods Part.1 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 51240524370_550aa649d1_o
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I cant wait to see the next phase. The characters sound interesting - The training stage I can promise you all you won't be dissappointed. I never knew that this project and my stage req would become such a big full blown thing like this. Its awesome


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CancerManXIII

CancerManXIII

[COMPLETED COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 7 - 4xCRYOGENESIS Special 4x DLC Character HD FX & Custom combat system Skin Mods Part.1 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52799406974_3658a59cb2_o
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looking forward also big man. Lets see what you bring to the table with my characters


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lunalucard55

lunalucard55

[COMPLETED COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 7 - 4xCRYOGENESIS Special 4x DLC Character HD FX & Custom combat system Skin Mods Part.1 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52799406974_3658a59cb2_o
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this is all so exciting, i really can't wait to see the next phases of the most magnificent and biggest project in the history mugen my friend.


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Phant0mD

Phant0mD

[COMPLETED COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 7 - 4xCRYOGENESIS Special 4x DLC Character HD FX & Custom combat system Skin Mods Part.1 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
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Hoohooooooooo well i appreciate all your words of encouragement and I will not dissappoint you XD
There is always something whether it is brainstorms or ideas cooking behind the scenes for the future of Mugen and pushing the limits here boys!

Alright lads!
We are officially back in the kitchen, and even though I haven't been posting much new eye-candy,
As I have been working on painful coding and character related initial pain in the ass stuff needed for all this stuff to work as I need it to,
that doesn't mean that there is NO new eye candy, so lets jump on in.

OK first things first.
As discussed, we are working on creating 4 Initial default Battlecry Sample characters that will be default placeholders for the screenpack.
These 4 characters will have a variety of special features, including improved effects, hypers, supers all sorts of random candy,
and of course, they will be themed along with the Battlecry Retribution Lore, and the Training stage Lore.

Now the first and most important thing I want to talk about, is PALETTES and PALETTE selection.
As you know well, Palettes are the most memorable and impactful part of a character.
And often it is the Palettes that play a role in making the character unique, whether it is being an evil/dark char or whatever the case!

If any of you remember waaaaaaaaaay back in the day, there was an amazing addon created by a Mugenguild user called X-Costume 2.0.
It allowed you to do in game character palette select.
Well despite this feature, alot of creators dont even bother adding it into their work which to me is a tragedy.
So What I thought I would show you, is my 2022 new and improved version of that which BATTLECRY characters will use, and will be included in the screenpack as an optional addon, is SEX-COSTUME 420.0!
Which is my own personal new and improved HD version of the selector!
The difference between the old version and mine, is that mine will be:

- fully animated
- feature Full HD 32bit PNG
- Supports up to 4K native Resolution (OpenGL only)
- Mugen 1.1 Compatible only
- Uses same fvars as the original X-COSTUME (i think it used fvar38-39 or something, its in my notes but w/e)

So here is a snap of the design, showing just a few of the color gradient transitions that it will cycle through while you select your palette

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Now the dirt work is done, so the next step is to animate it of course! Back to the mountains! This week will be a busy week boyz!

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Phant0mD

Phant0mD

[COMPLETED COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 7 - 4xCRYOGENESIS Special 4x DLC Character HD FX & Custom combat system Skin Mods Part.1 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
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Verified Senior Forum support/assistant/curator
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Apple Of The Eye (Platinum)
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The Greatest Showman (Platinum)
Created 40 or more Unique Topics
Kindred Spirit (Gold)
Liked 30 Forum posts
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Newagemugen Member for over 10 Years

Updates! Now I have finished animating the Color selector!



This will support mugen resolutions up to 2160p HD and will auto scale to the mugen resolution you use!

Of course Battlecry is a full HD screnpack so it will always look full HD in 1080p/1440p and 2160p anyway so theres no issues of quality there XD.

Now the next step will be to import these animations and code them into my first character and the begin working on the palettes for our first character!


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Phant0mD

Phant0mD

[COMPLETED COMMISSION]閧:神罰  BATTLECRY: RETRIBUTION SP Project PART 7 - 4xCRYOGENESIS Special 4x DLC Character HD FX & Custom combat system Skin Mods Part.1 (For GRAYFOX/Lunalcard55/CancermanXIII/Oxocube/NK3s) 52697050446_f068e68a44_o
卍♆★Divine Overseer★♆卍
Verified Senior Forum support/assistant/curator
★★Thousand Dragon★★
Posted over 1000 Messages
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Commissioned/Donated to support Newagemugen
Apple Of The Eye (Platinum)
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The Greatest Showman (Platinum)
Created 40 or more Unique Topics
Kindred Spirit (Gold)
Liked 30 Forum posts
Lord Of War (Gold)
Obtained The Highest Tier 3 Warlord Class Rank
★★Dark Master Of Fists★★
Newagemugen Member for over 10 Years

Alright Lads,
It's time to move on to the nitty gritty lore based stuff of Battlecry Retribution.
If you dont know the Meaning and story behind Battlecry retribution,
I suggest you scroll up to the main post and look for the spoiler tab where it says in big blue letters: BATTLECRY LORE AND STORYLINE.

So now that you understand that, we move on to our first protagonist, "G.E Cipher-X Hiryu Lvl2"

G.E CIPHER-X Hiryu Lvl2
AKA "Galaxy-Eyes" Hiryu is the Battlecry Universe avatar of Strider Hiryu, who is a descendant of the Celestial Dragon Gods.
His Ninjutsu family style, and all its weapons were actually ancient alien technology passed down to him by the "Ciphers".
The Ciphers are Celestial Godlike beings and protectors of Mankind (aka the good gods).
In the story, Hiryu is taken to a secret realm (yes the training stage you've all seen) to train and learn about his new powers
given to him by the Cipher-X Armor and weapons that increase his ATK and Defense and HP to levels far beyond normal Human ability.

He is inspired by these creatures, the "Galaxy-Eyes Cipher Dragons", and his palette options and other things will show this:


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This is where the blues and greens and neons of his palettes will be inspired from.
So the first task we have is to overhaul our default Hityu, to upgrade him to being the true Cipher-X Hiryu BATTLECRY ascended warrior!

My plan is to create a total of 12 unique CIPHER style palettes (2 are already complete) and also add the Palette selector into him, animate it,
then proceed with further detailed upgrades on him. Then repeat the process x3 for the other 3 warriors needed to complete this part and get to our Training stage release showcase.
I will also create original CIPHER themed portraits for him and finish the Screenpack Winquote victory screen.
Oh yes ladies and gentlemen, we are getting busy with it now.


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Phant0mD wrote:Updates! Now I have finished animating the Color selector!



This will support mugen resolutions up to 2160p HD and will auto scale to the mugen resolution you use!

Of course Battlecry is a full HD screnpack so it will always look full HD in 1080p/1440p and 2160p anyway so theres no issues of quality there XD.

Now the next step will be to import these animations and code them into my first character and the begin working on the palettes for our first character!

BRO you're a wizard. I knew you would have me covered. This looks epic ready.
I actually remember trying to add x costume to some kof chars and making a terrible mess of that shit. My character creating aspirations ended pretty damn quick that day lmao


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This really is on another level of exploration. I mean, this has evolved to something that is breathing life into others Mugen. Keep up the hard work man. Back to the mountains, once again.


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Oh most defintely! Cheesin  You know. And I know. I'm watching u  
There's levels to this Mugen thang, and unless you've been in them mountainz studying the forbidden scrolls,
Summoning the lost techniques and pushing the limits everyday, iy is impossible to attain our level  GT KERMIT
But enough pre-fight banter lol, now to the main event

Here we have the 2 default Palettes im sure you are all familiar with by now.
They are both themed after the 2 different versions of the training stage.
The red palette of course, is themed with a future variant version of the main training stage which youve seen a teaser of in the past (still WIP to be released after the default green version in future)



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Back to the mountainz! Time is $$ thawotitizboi


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And now with a little more spicey color separation (this one actually took quite a while lol)
more in line with the cipher dragon colors.
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And Purple/Violet because this is Newagemugen and our motto is NEVER TOO mUCH PURRRPLE XD ; thawotitizboi
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Man those colors remind me of the old strider syn did.lol He went crazy with him, talking about the custom one. I know he created two at least. Crazy stuff, nice mountain gifts. Give me that lol


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GRAYFOX wrote:Man those colors remind me of the old strider syn did.lol He went crazy with him, talking about the custom one. I know he created two at least. Crazy stuff, nice mountain gifts. Give me that lol

Oh dont you worry son, because you will DEFINITELY be gettin THAT! and the rest! But there is still much work to do, and we are going crazy on the Cipher Ryu colors for this !


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We are back in the kitchen boys!
No bonus points for getting the reference here lol.
Thought it would be fun to throw a few fun ones in aswell.
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A darker theme - If anyone can guess the inspiration of this one, you get bonus points lol.
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new progress ladz!

Here are the next 2 palette mods:




A semi GOku-ROse Black. custom dark ninja look

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A reverse version of the original cipher theme

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looks like your project is still coming along nicely :)
(I may need your help on something with those AH Textures again later. just letting you know in advance)

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✴Ex-Sirius✴ wrote:looks like your project is still coming along nicely :)
(I may need your help on something with those AH Textures again later. just letting you know in advance)

ole! I gotchu, better yet, I got watcha Neeeeed (like the Murda inc EVE song - cringe activated l3l)


Back to business!
An Evil/Infected-type Palette option (similar to cancerman's previous Venom style Ryu Ken Mods)

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A personal favorite, another Cipher dragon inverted variant palette, but same evil Venom version
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Nice stuff man, I like all pals. Wish you could make his cape, around his neck.lol Transparent in color, red but with a appearance of it. Looking see through on it. I will find a reference, if you interested.


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GRAYFOX wrote:Nice stuff man, I like all pals. Wish you could make his cape, around his neck.lol Transparent in color, red but with a appearance of it. Looking see through on it. I will find a reference, if you interested.

As you know well, nothing is impossible Cheesin
Not many people know about how to add transparency settings to color palettes.
It only works properly if the sprites have been color separated properly, and luckily we may be able to do something about this.
Let me return to the mountains and investigate......


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Yeah that would be awesome to see. I'm thinking nking of the strider game on the PlayStation. That was released a few years back. For the PS4 system. Back to the mountains it is.


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GRAYFOX wrote:Yeah that would be awesome to see. I'm thinking nking of the strider game on the PlayStation. That was released a few years back. For the PS4 system. Back to the mountains it is.

Yeah I know the one because I own it lol.
Actually it was on PC before it was on PS4 and I have both copies lol. I never played it much though due to lack of time but maybe one day I will get to enjoy it lol.

Yes well i can definitely do this transperency Mod, however to do it means not only the cape but also the part around his neck must be transparent because they are all connected.
I will do some experimenting and show my results on the next update. Temple time it is


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That's a funny story man, if you ever get the time. The game is worth the time. It's has a good fun factor, I think you will enjoy it very much. Back to mountains.😎


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